BROG
a pillar-hopper · duck behind studio

BROG is a 3D pillar-hopper about one thing: timing a jump right. Hold to charge the hop, let go, and the ball arcs onto the next pillar in a chain crossing open water at sunset.

Land dead center and it's a perfect: the multiplier climbs 5x → 10x → 15x, and the streak meter fills. Land anywhere else on the cap and you still score, just without pushing the multiplier up (it doesn't reset either). Only a miss into the water breaks it.

Keep the streak going far enough and the camera pulls back into a short cinematic before dropping you back into the run.

five palettes, one settings menu
DUSK
LAVA
ELECTRIC
GAMEBOY
PRO
default
// draft build. some of this is still rough and I'd rather get it in front of players now than keep polishing in private. if a pillar placement feels unfair or the charge curve feels off, that's exactly what I want to hear about.

Development log

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