Brog - Pillar Hopper
BROG
a pillar-hopper · duck behind studio
BROG is a 3D pillar-hopper about one thing: timing a jump right. Hold to charge the hop, let go, and the ball arcs onto the next pillar in a chain crossing open water at sunset.
Land dead center and it's a perfect: the multiplier climbs 5x → 10x → 15x, and the streak meter fills. Land anywhere else on the cap and you still score, just without pushing the multiplier up (it doesn't reset either). Only a miss into the water breaks it.
Keep the streak going far enough and the camera pulls back into a short cinematic before dropping you back into the run.
five palettes, one settings menu
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DUSK
|
LAVA
|
ELECTRIC
|
GAMEBOY
|
PRO
default
|
// draft build. some of this is still rough and I'd rather get it in front of players now than keep polishing in private. if a pillar placement feels unfair or the charge curve feels off, that's exactly what I want to hear about.
| Status | In development |
| Platforms | HTML5 |
| Author | Duck Behind Studio |
| Genre | Platformer |
| Made with | Godot |
| Tags | 25d, Clicker, Godot, Indie, Pixel Art, Relaxing, Retro, Short, Singleplayer |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse, Touchscreen |
| Links | |
| Content | No generative AI was used |



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